Heretics harness the divine powers of light and the destructive nature of darkness. With the combined forces, they deal a respectable amount of damage while still keeping themselves and their party members healed. With their assistance, no battle is too tough.
Ranged Magical Caster
Light / Dark
Heals/Defensive Skills, Medium Physical Defense
Low Health Points
Active Skill Cost: 15 MP Cooldown: 2 sec. Range: 10 meters Consecrates your target with a pillar of holy light, dealing damage equal to 102% of your Magic Attack and the sum of your Elemental Attacks plus an addtional 50. Deals 150% damage to Demons and Undead monsters.
Active Skill Cost: 676 MP Cooldown: 3 sec. Range: 15 meters Heals friendly nearby targets with a sacred light, recovering 3400 HP plus 140% of the sum of your Spirit and Elemental Attack.
XP Skill Cost: 1000 Rage Cooldown: 5 sec. Range: 8 meters Tears open a spiritual rift to the netherworld, dealing damage equal to 320% of your Magic Attack and the sum of your Elemental Attacks plus an additional 3000 to up to 10 enemies around you. Also reduces targets' attack speed by 20% for 5 sec.
Active Skill Cost: 230 MP Cooldown: 2 sec. Range: 10 meters Increases the Vitality of up to 10 allies within range by 15, and max HP by by 450. Lasts 15 min.
Active Skill Cost: 37 MP Cooldown: 6 sec. Range: 10 meters Purifies the target of evil, dealing damage equal to 100% of your Magic Attack plus the sum of all your Elemental Attacks. Deals an additional 1% of the sum of all your Elemental Attacks plus 30 every 2 sec. for 6 sec. Ignores target's Magic Defense.
Active Skill Cost: 228 MP Cooldown: 20 seconds Range: 10 meters Increases the Physical and Magic Attacks of surrounding allies by 1% for 10 min. Damage dealt to Demons and Undead enemies by affected allies is increased by by 50.
Increases Physical Defense by 30 and Elemental Resistance by 1%.
Ode to Destiny
Active Skill Cost: 115 MP Cooldown: 15 sec. Range: 10 meters Perform an Ode to Destiny to strike up to 10 nearby targets, dealing 100% of Magic Damage plus an additional 80. The targets are also paralyzed for 2 sec. and their movement speed is reduced by 95%.
Active Skill Cost: 824 MP Cooldown: 240 sec. Range: 15 meters Revives a friendly target. The target revives with 1% Max HP, 20% Max MP, plus an additional 1000 HP.
Active Skill Cost: 258 MP Cooldown: 60 sec. Range: 12 meters Set a healing spring in the appointed area which heals up to 4 party members within 4 meters. Affected party members recover 1000 HP every 3 sec. Lasts 9 sec.
Range: None When attacked, you have a 5% chance to reduce the target's movement speed by 20% and attack speed by 30% for 2 sec.
Active Skill Cost: 372 MP Cooldown: 90 sec. Range: 10 meters Summons spirits from the netherworld to immobilize the target for 5 sec. and reduce the target's Elemental Resistance by 5%.
Active Skill Cost: 964 MP Cooldown: 35 sec. Range: 10 meters Purify the souls of up to 12 nearby enemies, dealing 100% Magic Attack plus an additional 100% equal to the sum of your Elemental Attack. Deals 150% damage to Demons and Undead enemies.
Active Skill Cost: 264 MP Cooldown: 75 sec. Range: 5 meters Summons a magic shield that protects the caster from the next 2 attacks within 10 sec.
Active Skill Cost: 1600 MP Cooldown: 5 sec. Range: 10 meters Heals up to 10 allies for 400 HP plus 60% of the sum of your Spirit and your Elemental Attacks. The max HP of affected allies is increased by 5% for 15 sec.
Active Skill Cost: 831 MP Cooldown: 60 sec. Range: 15 meters Flay the target's soul, dealing 7% of your Max MP as a Dark Attack. The max damage to the target is 10500 plus 50% of your Magic Attack.
Range: None A skill once mastered by Hypnos. Reduces all damage taken by 1%.
Active Skill Cost: 533 MP Cooldown: 120 sec. Range: 13 meters Infuse a single target with holy power, reducing damage received by 30% for 5 sec.
Active Skill Cost: 593 MP Cooldown: 300 sec. Range: 13 meters The Heretic becomes Stealthed and Invincible by stepping into a black void. Every 2 sec., the Heretic also heals nearby friendly targets, recovering 500 HP plus 10% of the sum of all Elemental Attacks. Lasts 6 sec.