With heavy armor and strong weapons the Champion is always the focal point in every fight. As the tank, they specialize in abilities to control the battlefield by taunting their foes and strengthening their defenses. Champions are invaluable in any party as they will always be the first to engage the enemy and the last one to leave.
Ice / Light
High Health Points + Physical Defense
Low Physical Damage, Low magic Defense
Active Skill Cost: 19 MP Cooldown: 2 sec. Range: 4 meters Fiercely strike your enemy, dealing damage equal to 156% Physical Attack plus the sum of all your Elemental Attacks, plus 320 damage. Also reduces target movement speed by 39% for 3 sec.
XP Skill Cost: 1000 Rage Cooldown: 5 sec. Range: 5 meters Awakens the holy blood of the Champion inside you. Deals fatal damage to up to 10 targets near you. Causes damage equal to 500% Physical Attack plus the sum of all your Elemental Attacks. Deals an additional 40000 damage on monsters. Also reduces targets' Critstrike by 35% for 10 sec.
Active Skill Cost: 165 MP Cooldown: 5 sec. Range: 5 meters Strike 6 nearby targets with your shield. Deals damage equal to 150% of your Physical Defense plus 97% of your Physical Attack and the sum of all your Elemental Attacks.
Active Skill Cost: 288 MP Cooldown: 3 sec. Range: None Creates a forcefield around you, increasing your Physical Defense by 260 and reducing damage taken by 260 for 30 min.
Passive Skill Range: None You become blessed by a divine spirit, increasing your HP Regen. Recovers 190 HP every 10 sec. and reduces Physical Damage taken by 23%.
Active Skill Cost: 51 MP Cooldown: 12 sec. Range: 10 meters Emits a destructive soundwave, sundering the armor of 10 nearby targets, reducing target Physical Defense by 32% plus additional 140 for 8 sec. Also causes targets to attack each other.
Active Skill Cost: 396 MP Cooldown: 20 sec. Range: 4 meters Ignoring the target's Defense, deals 520 fixed damage plus additional damage equal to 8% of your Max HP.
Active Skill Cost: 558 MP Cooldown: 90 sec. Range: 5 meters Immobilizes up to 5 targets within range for 6.5 sec.
Active Skill Cost: 124 MP Cooldown: 30 sec. Range: 14 meters Taunts up to 18 targets, reducing their attack speed by 28% and making them attack you for 5 sec. Also deals damage equal to 138% of your Physical Defense.
Active Skill Cost: 118 MP Cooldown: 8 sec. Range: 15 meters You taunt the enemy to shift its focus onto you. Also reduces the target's Physical and Magic Attack and Accuracy by 5% for 5 sec.
Passive Skill Range: None When you are attacked, there is a 14% chance the attacker's movement speed will be reduced by 58% for 7 sec.
Mace of Judgement
Active Skill Cost: 674 MP Cooldown: 42 sec. Range: 10 meters Throw a giant hammer at the target and Stun it for 8.5 sec. Deals damage equal to 140% of your Physical Attack and the sum of all your Elemental Attacks.
Active Skill Cost: 825 MP Cooldown: 90 sec. Range: None A powerful barrier. Increases your Physical Defense and Magic Resistance by 65%, and reduces damage taken from monsters by 60% for 9 sec.
Active Skill Cost: 1091 MP Cooldown: 45 sec. Range: 5 meters A sword of judgment. Attacks 8 targets around you, dealing damage equal to 300% of your Physical Attack and 100% of the sum of all your Elemental Attacks. Each target's HP is reduced by 2% of their current HP every 5 sec. for 30 sec.
Active Skill Cost: 2000 MP Cooldown: 80 sec. Range: 12 meters Instantly recovers 28% of your Max HP. Also increases Max HP by 28% and movement speed by 56% for 10 sec.
Active Skill Cost: 1292 MP Cooldown: 120 sec. Range: 5 meters You become immune to all damage for 5.6 sec. During this time, you can cast Skills and be healed, but you cannot be attacked.
Active Skill Cost: 568 MP Cooldown: 80 sec. Range: 5 meters Sacrifices 52% of your Physical Defense to increase your Critstrike by 30% and Max Physical Attack by 500 for 15 sec.
Passive Skill A skill once mastered by Hypnos. Reduces all damage taken by 15%.
Active Skill Cost: 654 MP Cooldown: 40 sec. Range: 10 meters Always ready to help someone in need, you sacrifice 1000 HP to heal an ally by 410% of your Vitality and increase their movement speed by 50%. Your Physical Defense and movement speed also increases by 10% and 30%, respectively. Lasts for 5 sec.
Active Skill Cost: 675 MP Cooldown: 120 sec. Range: None Release your inner potential and focus only on the current battle, increase Divine Strike by 1000 and Accuracy by 250% for 10 sec.